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$4.99 · No sign-inv1.0.0– views

Accumulating Cards and Counter

Cards pile up, the counter ticks in sync, the total lands.

Teaches the AI to produce one specific motion pattern: cards fly in and accumulate in a fanned stack while a counter ticks up on every landing, with exact timing, easing, and keyframes for the sync.

Accumulating Cards and Counter preview
Best for
Video creators and presenters revealing totals, milestones, or year-in-review numbers
Time needed
~20 min for a first draft
Level
Beginner-friendly

Install it in 3 steps

No sign-up. No CLI tools. Pick your AI, copy one line, paste it over.

Pro — all 471 skills

Prefer doing it yourself? Buy the skill ($4.99), download the ZIP from your checkout confirmation, unzip it into the directory shown above, restart your AI session — same result. Already bought it? Your AI assistant can download it for you.

What’s inside

One SKILL.md (the playbook) + one starter template. A preview:

Accumulating Cards and Counter

When to use

  • You need to reveal a total — "127 projects shipped" — and want the audience to feel each unit land
  • A year-in-review video needs a "what we did" beat where achievements pile up visibly
  • A sales deck animation must show deals, users, or orders accumulating toward a quarterly number
  • An explainer needs to make a big number believable by building it up one card at a time
  • A social video needs a satisfying counting moment where visuals and numbers move together
  • You have a list of items (features, milestones, wins) and want to show the list and the count at once

Workflow

  1. Define the total and the units (input: your number + item list → output: card plan)
    Fix the final number first (e.g. 48) and decide what each card represents: one card per unit (48 cards) is unreadable; group instead — one card per 4, per category, or per milestone, so you land on 6–12 cards total. Each card gets a short label ("Q1 — 12 launches") and a value. The counter's final value must equal the sum of the card values exactly — check the arithmetic before animating anything, because a counter that lands on a different number than the cards imply looks broken.
  2. Choreograph the entrance rhythm (input: card plan → output: timing map)
    Set the total duration (2.5–4 seconds for the full build is the sweet spot) and divide it into beats: one card every 180–250ms, each card flying in from the same off-screen direction (bottom-right, angled ~15°) and settling into the stack with a small overshoot. The counter ticks on every card landing, not continuously — the tick is the reward for the landing. Stagger pattern: first card slow (300ms, establishes the motion), middle cards fast and even, final card slow with a settle (350ms + 150ms hold) so the total feels earned.
  3. Design the stack and counter layout (input: timing map → output: layout)
    The stack sits left or centre, fanned slightly (each card offset 6–10px down-right from the one below, top card fully visible, lower cards peeking) so accumulation is visible — a perfectly aligned pile hides the growth. The counter sits beside or above the stack in large type (at least 2× the card label size), with the unit word ("projects") locked next to it so the number never floats without meaning. Background stays plain and dark or light neutral; the cards carry one accent colour, the counter a stronger weight of the same colour.

Template preview

Accumulating Cards and Counter — Starter Template

Fill in every {placeholder}. Check the arithmetic before animating: card values must sum to the final total exactly.

Card plan

  • Final total: {total_number} {unit_word, e.g. projects}
  • Grouping logic: {one_card_per_what, e.g. one card per milestone}
  • Card count: {6–12}
  • Cards (label ≤4 words + value):
  1. {label} — {value}
  2. {label} — {value}
  3. {label} — {value}
  4. {label} — {value}
  5. {label} — {value}
  6. {label} — {value}
  7. {label} — {value} (add/remove rows to match count)
  • Arithmetic check: {sum_of_values} = {total_number} ✓

Timing map

  • Total duration: {2.5–4s}

Pro — all 471 skills

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