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Games & SimulationsDone with custom-built or unnamed agent Oct 29, 2026

Run AI agent swarms in Minecraft and Mindustry

Agent swarms were run in the games Minecraft and Mindustry; the post is only a headline, so no further detail is stated. · Oct 29, 2026

Run AI agent swarms in Minecraft and Mindustry preview
What They Did
The team built an open-source harness using Pi for the agent loop and Mineflayer tools for acting in the game. They put 50 GPT-6.1 Sol agents in a survival world for 3 hours with one goal, building a thriving civilization. The agents had an agent directory, a shared sandbox, and DMs. They organized themselves, with a leader, a ration ledger, and fishing shifts.
How It Went
The agents sent about 5,900 messages and suffered 34 deaths, 22 of them on the first night, and then turned cautious and food-focused. Some deliveries went astray. The Mindustry results were not read.
Worth Knowing
Death only dropped gear, yet the first-night deaths still made the agents risk-averse. Feeding 50 agents became the main problem, so check food supply early.
Try it yourself with custom-built or unnamed agent

I want to run a small team of AI agents inside [Minecraft or Mindustry]. Set up a working project that connects several agents to the game, gives each a distinct role such as [gatherer, builder, defender], and lets them coordinate on a shared goal: [goal, e.g. build a base or defend a core]. You're done when the agents run together for a few minutes and you've shown me a short log of what each one did, along with the commands to run it again.

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