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$4.99 · No sign-inv1.0.0– views

Pop Motion Deck

Springy builds that land the point, not the animation.

Turns your AI into a motion-driven deck designer — plans pop-in builds, springy transitions, and timing that makes each slide land, without motion that distracts or excludes.

Pop Motion Deck preview
Best for
Presenters, founders, and keynote speakers
Time needed
~40 min
Level
Intermediate

Install it in 3 steps

No sign-up. No CLI tools. Pick your AI, copy one line, paste it over.

Pro — all 471 skills

Prefer doing it yourself? Buy the skill ($4.99), download the ZIP from your checkout confirmation, unzip it into the directory shown above, restart your AI session — same result. Already bought it? Your AI assistant can download it for you.

What’s inside

One SKILL.md (the playbook) + one starter template. A preview:

Pop Motion Deck

When to use

  • Your deck is correct but flat — every slide appears at once and the audience reads ahead instead of listening to you
  • You are presenting a launch, a pitch, or a keynote where energy matters and the slides should feel alive, not corporate
  • You want animations with a pop character — springy entrances, bouncy builds, playful transitions — but you have seen decks where the motion becomes the show
  • You need a build plan (what appears when, in what order) for a deck someone else will present, so the timing works without you in the room
  • You are reworking an existing deck and want to add motion deliberately, slide by slide, instead of applying animation presets to everything

Workflow

  1. Set the motion personality (input: audience + occasion → output: motion rules)
    Define how this deck moves in one line: "Springy and confident, never frantic." Then set the rules: one motion vocabulary (pop-in, slide-up, or bounce — pick one family and stick to it), one easing style (a spring or overshoot ease, not a linear glide), a speed range (entrances 250–400ms), and a density limit (at most one animated element group per build step). Write the rules down and apply them to every slide — consistency is what makes motion feel designed instead of random.
  2. Map the talk track to builds (input: deck outline + script → output: build plan)
    For each slide, list the points in the order you will say them, then assign each point a build step: what appears, when, and what stays on screen. The rule is simple: the audience should never see a point before you say it, and never wait for a point you have already moved past. Mark the punchline builds — the reveal, the number, the before/after — and give them the biggest motion in the deck; everything else gets the standard pop. A slide with five build steps is the practical maximum; beyond that, split the slide.
  3. Choreograph the hero moments (input: build plan → output: hero moment specs)
    Pick 2–4 hero moments for the whole deck — the opening title, the key statistic, the product reveal, the closing line — and choreograph each in detail: element order, stagger (40–80ms between elements), overshoot, and a one-beat pause after the last element lands so the audience can absorb it. Hero moments get the full pop treatment; ordinary slides get the standard build. If everything is a hero moment, nothing is — protect the contrast between the two.

Template preview

Pop Motion Deck — Build Plan

One deck, one motion vocabulary. Fill this in before animating anything.

Motion rules

Personality (one line): {e.g. Springy and confident, never frantic.} Motion family (pick one): [ ] pop-in | [ ] slide-up | [ ] bounce Easing: {spring / overshoot ease — never linear glide} Speed range: entrances {250–400}ms Density limit: at most one animated element group per build step

Build plan (per slide: ≤5 build steps)

Slide {n}: {title}

Punchline builds on this slide: {…} Check: audience never sees a point before I say it — [ ]

*(Repeat this table for every slide.)*

Hero moments (2–4 for the whole deck)

Pro — all 471 skills

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