AI Services Market
AI Services Market › スキルファクトリー › その他 › Image Skills
$4.99 · サインイン不要v1.0.0– 回表示

Image Skills

1つのメッセージをあらゆるサイズに——山ではなくセットで。

AIが画像キットのビルダーになります——そろいの画像セットを生み出すビジュアルアセットスキルのまとまりあるキットを企画し、書き、組み立てます。アセット種別ごとに1スキル(OG画像、グラフ、ポスター、図解など)を割り当て、すべて同じ品質基準に保ち、1人の手で作られたように見えるキャンペーンセットへと構成します。

Image Skills のプレビュー
こんな方におすすめ
多くの媒体でそろいの画像セットが必要なマーケター、デザイナー、チーム
所要時間
約1時間
レベル
中級

3ステップでインストール

登録不要。CLIツールも不要です。お使いのAIを選んで、1行コピーして貼るだけです。

Pro — 全511件のスキル

ご自分で入れたい場合は、スキルを購入($4.99)し、購入完了画面からZIPをダウンロードして、上のディレクトリに展開し、AIのセッションを再起動してください。結果は同じです。すでに購入済みの場合は、AIアシスタントにダウンロードしてもらうこともできます。

パックの内容

SKILL.md(手順書)1点とスターターテンプレート1点が入っています。プレビューはこちらです:

Image Skills

When to use

  • You need a matching set of images for one launch, post, or report — not a series of unrelated one-offs
  • The same message has to appear as an OG image, a poster, a chart, and a thumbnail, and they should look related
  • A team keeps regenerating images that clash: different type, different palette, different density
  • You want a reusable kit: pick the assets a campaign needs, produce them to one standard, ship
  • You are standardizing how your AI makes images so every asset is readable at its real display size

Workflow

  1. Define the asset jobs (input: where the images will appear → output: kit brief)
    Start size-first: list every surface the kit must serve — the social share card (small, crowded feed), the poster (large, viewed at distance), the chart inside a report (medium, read closely), the diagram in a doc (medium, studied), the thumbnail (tiny, must read in a list). For each surface, record its display size, its viewing distance, and its one job ("make someone stop scrolling", "make the trend obvious"). A kit scoped by real surfaces produces assets that work where they live; a kit scoped by vibes produces pretty images that fail at thumbnail size.
  2. Inventory the skills (input: kit brief → output: asset inventory)
    Give the kit one skill per asset type, each named for what it produces. A typical kit holds: OG Image (one message, readable at thumbnail size), Chart (one trend, every value labeled), Poster (one idea at distance, big type, one image), Diagram (how something works, labeled parts in order), Icon Set (small marks in one style), and Thumbnail (the hook frame, bold and simple). Cut any asset type no surface actually needs — a kit with a "brochure cover" skill nobody uses is clutter — and keep each skill to one asset type so quality stays checkable.
  3. Write each skill to the bar (input: asset inventory → output: skill specs)
    Every skill gets the same spec shape: when to use it, its inputs (the content it needs — e.g. Chart needs the data table and the one trend it must show), its output (the finished asset at its real size), and the shared quality bar. The bar is size-honest: type must read at the actual display size (test at that size, not zoomed in), one message per asset (an OG image with three messages has none), a shared palette and type system across the kit, no invented data (a chart plots only the numbers given; a diagram labels only what is known), and alt text describing the asset's message for every image. Write the specs so a new asset type can join the kit without breaking the look.
  4. Compose a campaign set (input: skill specs + one message → output: matched asset set)
    Produce the set from one message, not one asset at a time: state the single sentence every asset must carry, then make each asset in its own skill — the OG image compresses the sentence to five words, the poster gives it a headline, the chart proves it with numbers, the diagram explains how it works, the thumbnail shouts it in three words. Enforce the shared palette and type across all of them, and check the set side by side: different sizes, same voice. If one asset looks like it came from another campaign, it goes back — the set ships together or not at all.
  5. Proof at real size (input: matched asset set → output: proven kit)
    Proof every asset where it will actually appear: the OG image at thumbnail size in a feed mock, the poster at reading distance, the chart inside the real report page, the thumbnail in a real list. Check the three failures that matter: unreadable type, a message that needs explaining, and data that doesn't match its source. Log what broke — a skill whose inputs were vague, an asset type missing from the kit — and fix the kit, not just the image. The kit is done when a second campaign's set assembles faster than the first and looks like family.

テンプレートのプレビュー

Image Skills — Kit-Building Template

Scope by real surfaces. Proof at real size.

Kit brief — surfaces this kit must serve

Asset inventory (one skill per asset type)

Cut: {any asset type no surface actually needs — remove it}

Skill spec (copy per skill)

Skill: {name} When to use: {___} Inputs: {___} Output: {finished asset at its real size + alt text stating its message in one sentence} Quality bar: type reads at actual display size / one message per asset / shared palette + type / no invented data / alt text included

Campaign set — one message, many assets

The one sentence every asset must carry: {sentence}

スキルパック本体(SKILL.md とテンプレート)は英語で書かれています。

Pro — 全511件のスキル

こちらもおすすめです