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Device-Canvas Product Launch
大きなデバイスキャンバスひとつが、ローンチストーリー全体を担います。
ひとつの大きなデバイスフレームを中心に据え、製品ストーリーを運ぶ製品ローンチページを構築します。ヒーローショット、機能ごとにキャンバスの状態を変える機能ツアー、価格、一貫したひとつのCTAを備えます。

こんな方におすすめ
アプリやデバイスをローンチする創業者、インディーメーカー、マーケター
所要時間
初稿まで約30分
レベル
初心者向け
3ステップでインストール
登録不要。CLIツールも不要です。お使いのAIを選んで、1行コピーして貼るだけです。
ご自分で入れたい場合は、スキルを購入($4.99)し、購入完了画面からZIPをダウンロードして、上のディレクトリに展開し、AIのセッションを再起動してください。結果は同じです。すでに購入済みの場合は、AIアシスタントにダウンロードしてもらうこともできます。
パックの内容
SKILL.md(手順書)1点とスターターテンプレート1点が入っています。プレビューはこちらです:
Device-Canvas Product Launch
When to use
- You are launching an app, tool, or device and need a page that shows it instead of just describing it
- Your current landing page is a wall of text and visitors bounce before they see what the product looks like
- You have screenshots or a short demo clip and want them arranged into one coherent launch story
- You need a launch page for a Product Hunt, App Store, or social announcement that reads well on both phone and desktop
- Your team keeps arguing about page structure — you want one canvas-first layout everyone can agree on
Workflow
- Pin down the one story (input: product facts → output: launch story line)
Write one sentence that says who the product is for, what it does, and why it beats the alternative. Everything on the page must support that sentence; anything that doesn't gets cut. If you can't write the sentence, the page isn't ready — fix the positioning before touching layout. - Collect the canvas material (input: product assets → output: asset pack)
Gather the raw material: 3–6 screenshots or renders of the product at its best, one short demo clip if you have it, the product name and logo, and three feature claims with proof (a number, a before/after, or a short quote). Name every file clearly. A canvas with blurry or placeholder screenshots will look unfinished no matter how good the layout is. - Lay out the device canvas (input: asset pack → output: page wireframe)
Build the page around one large device frame — phone, laptop, or tablet, whichever your users actually use — that acts as the canvas for the product story. The hero shows the device with your single best screen inside it. Below the hero, the same canvas reappears in the feature tour: each feature gets one canvas state (one screen, one callout, one line of copy). Keep the canvas in the same position and size across sections so the page feels like one continuous demo, not a slideshow of unrelated images. - Write the copy to the canvas (input: wireframe → output: full page copy)
Write headlines that describe the outcome, not the feature: "Inbox zero by 9am" beats "Smart triage engine". Each feature section gets a headline (one outcome), one sentence of explanation, and one proof point. The call to action appears three times — after the hero, after the feature tour, and at the bottom — and always says the same thing. If a section doesn't change what the reader does next, delete it. - Ship and check on real devices (input: finished page → output: verified launch page)
Open the page on a real phone and a real laptop before announcing it. Check: does the device canvas load fast, does the hero fit above the fold, is every button tappable, does the demo clip play muted without stalling the page. Fix what you find, then publish and link it from your announcement post.
テンプレートのプレビュー
Device-Canvas Product Launch — Page Template
Fill this in before building the page. One canvas, one story.
Launch story line
Product: {product name} For: {audience} Does: {what it does, plain words} Why it beats the alternative: {one advantage}
Story line (one sentence): {audience} use {product} to {outcome}, unlike {alternative} which {weakness}.
Asset pack
Feature claims (one proof point each)
- {Feature 1} — proof: {number / before-after / short quote}
- {Feature 2} — proof: {number / before-after / short quote}
- {Feature 3} — proof: {number / before-after / short quote}
Page wireframe
Hero
スキルパック本体(SKILL.md とテンプレート)は英語で書かれています。


