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Accumulating Cards and Counter

カードが積み重なり、カウンターが同期して進み、合計が着地します。

AIに特定のモーションパターンの作り方を教えます。カードが飛び込んで扇状に積み重なり、着地のたびにカウンターが進みます。同期のための正確なタイミング、イージング、キーフレーム付きです。

Accumulating Cards and Counter のプレビュー
こんな方におすすめ
合計、マイルストーン、年間まとめの数字を披露する動画制作者とプレゼンターの方
所要時間
初稿まで約20分
レベル
初心者向け

3ステップでインストール

登録不要。CLIツールも不要です。お使いのAIを選んで、1行コピーして貼るだけです。

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パックの内容

SKILL.md(手順書)1点とスターターテンプレート1点が入っています。プレビューはこちらです:

Accumulating Cards and Counter

When to use

  • You need to reveal a total — "127 projects shipped" — and want the audience to feel each unit land
  • A year-in-review video needs a "what we did" beat where achievements pile up visibly
  • A sales deck animation must show deals, users, or orders accumulating toward a quarterly number
  • An explainer needs to make a big number believable by building it up one card at a time
  • A social video needs a satisfying counting moment where visuals and numbers move together
  • You have a list of items (features, milestones, wins) and want to show the list and the count at once

Workflow

  1. Define the total and the units (input: your number + item list → output: card plan)
    Fix the final number first (e.g. 48) and decide what each card represents: one card per unit (48 cards) is unreadable; group instead — one card per 4, per category, or per milestone, so you land on 6–12 cards total. Each card gets a short label ("Q1 — 12 launches") and a value. The counter's final value must equal the sum of the card values exactly — check the arithmetic before animating anything, because a counter that lands on a different number than the cards imply looks broken.
  2. Choreograph the entrance rhythm (input: card plan → output: timing map)
    Set the total duration (2.5–4 seconds for the full build is the sweet spot) and divide it into beats: one card every 180–250ms, each card flying in from the same off-screen direction (bottom-right, angled ~15°) and settling into the stack with a small overshoot. The counter ticks on every card landing, not continuously — the tick is the reward for the landing. Stagger pattern: first card slow (300ms, establishes the motion), middle cards fast and even, final card slow with a settle (350ms + 150ms hold) so the total feels earned.
  3. Design the stack and counter layout (input: timing map → output: layout)
    The stack sits left or centre, fanned slightly (each card offset 6–10px down-right from the one below, top card fully visible, lower cards peeking) so accumulation is visible — a perfectly aligned pile hides the growth. The counter sits beside or above the stack in large type (at least 2× the card label size), with the unit word ("projects") locked next to it so the number never floats without meaning. Background stays plain and dark or light neutral; the cards carry one accent colour, the counter a stronger weight of the same colour.
  4. Set easing and keyframes (input: layout → output: keyframe spec)
    Card entrance keyframes: 0% — translate (+320px, +180px), rotate 12°, scale 0.85, opacity 0; 60% — translate (0, -8px), rotate -1.5°, scale 1.02, opacity 1 (the overshoot); 100% — translate (0,0), rotate 0°, scale 1. Use ease-out cubic (cubic-bezier(0.22, 1, 0.36, 1)) for the flight, then a short ease-out back for the settle. Counter keyframes: hold value, then on each card-landing frame jump to the new subtotal with a 120ms ease-out scale pop (1 → 1.12 → 1) on the digits. Add a soft shadow that deepens 20% per card so the stack gains visual weight as it grows.
  5. Add sound and landing emphasis (input: keyframe spec → output: finished motion)
    If the video has audio, add a soft tick or tap on each card landing (same sound, same volume — the repetition is the rhythm) and a slightly deeper thud on the final card. Visually, the final landing gets a 200ms scale pulse on the whole stack (1 → 1.03 → 1) plus a brief accent flash on the counter. Then hold the finished frame for at least 800ms before cutting — the audience needs a beat to read the total. Export a loop-safe version too: hold 800ms, then cards fade out together over 300ms, counter resets.
  6. Check readability at full speed (input: finished motion → output: verified animation)
    Watch at real speed on a phone-sized screen: can you read at least the top card's label and the counter at every moment? If the counter blurs into a slot machine, slow the tick rate or reduce the card count. Check the final frame alone: does it communicate the total without the animation? It must — most viewers will see it as a thumbnail or a paused frame. If the final frame needs the motion to make sense, the layout is wrong.

テンプレートのプレビュー

Accumulating Cards and Counter — Starter Template

Fill in every {placeholder}. Check the arithmetic before animating: card values must sum to the final total exactly.

Card plan

  • Final total: {total_number} {unit_word, e.g. projects}
  • Grouping logic: {one_card_per_what, e.g. one card per milestone}
  • Card count: {6–12}
  • Cards (label ≤4 words + value):
  1. {label} — {value}
  2. {label} — {value}
  3. {label} — {value}
  4. {label} — {value}
  5. {label} — {value}
  6. {label} — {value}
  7. {label} — {value} (add/remove rows to match count)
  • Arithmetic check: {sum_of_values} = {total_number} ✓

Timing map

  • Total duration: {2.5–4s}

スキルパック本体(SKILL.md とテンプレート)は英語で書かれています。

Pro — 全511件のスキル

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