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Roadmap Focus Push

Scorri la roadmap, poi spingiti dentro la tappa che conta

Trasforma la tua AI in un regista di motion graphics per il pattern «spinta di focus sulla roadmap» — fa scorrere la camera lungo una roadmap di prodotto e si spinge dentro una tappa, così il pubblico percepisce il percorso e atterra esattamente sulla data che conta.

Anteprima di Roadmap Focus Push
Ideale per
Video editor, creatori di pitch, product marketer
Tempo necessario
~25 min per video
Livello
Intermedio

Installala in 3 passaggi

Nessuna registrazione. Nessuno strumento da riga di comando. Scegli la tua AI, copia una riga e incollala.

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Cosa contiene

Un file SKILL.md (la guida operativa) + un modello di partenza. Un'anteprima:

Roadmap Focus Push

When to use

  • A launch video walks a roadmap and needs to land on the release date, not drift past it
  • A pitch deck animates a timeline and one quarter carries the funding ask
  • A changelog video recaps six milestones but only the next one needs the viewer's attention
  • A strategy update shows a year of work, then pushes into the single bet for next quarter
  • A tutorial timeline has one step where viewers always get lost — the push marks it as the one to remember

Workflow

  1. Lay the roadmap (input: milestone list → output: horizontal roadmap frame)
    Lay milestones left to right on one horizontal spine: 4–7 nodes max, evenly spaced, each with a short label (≤3 words) and a date. Past milestones get a filled dot, future ones an outline dot, the target milestone a larger ring (1.5× the others) in the accent colour. Keep the spine at vertical centre and leave 12% headroom top and bottom — the camera will move, and a spine pinned to the edge breaks the illusion. If you have more than 7 milestones, group the rest into "Earlier" and "Later" clusters; a crowded spine kills the push.
  2. Set the start frame (input: roadmap frame → output: wide establishing shot)
    Open wide enough to show the full spine with 8–10% margin on both sides. Hold 0.8s so the viewer reads the shape of the journey: where we started, where we are, where we are going. The start frame is a promise — the audience should be able to point at the target node before the camera moves. If they cannot, the labels are too small or the spine is too crowded.
  3. Push along the spine (input: wide shot → output: camera move)
    Move the camera in two phases over 1.8–2.4s total. Phase 1 (0–1.2s): a lateral dolly along the spine toward the target node, ease-in-out, covering ~70% of the distance. Phase 2 (0.9–2.2s, overlapping the tail of Phase 1): a push-in (scale/zoom) from 100% to 165–185% centred on the target node, ease-out. The overlap is what sells it as one camera move rather than a pan followed by a zoom. Non-target nodes should drift out of frame or blur slightly (2–4px) as the push lands — depth of field does half the focusing work.
  4. Land and hold on the milestone (input: pushed-in frame → output: focus hold)
    On landing, the target node's ring draws or pulses once (single 0.3s scale pulse, 100% → 108% → 100%, ease-out — one pulse, never a loop). The milestone label enlarges to fill its new frame, and a one-line detail (≤10 words: the deliverable, the date, the number) fades in below it over 0.4s. Hold 2–3s. The hold is where the information lands; cutting early wastes the whole move.
  5. Pull back or cut (input: held frame → output: clean exit)
    Either pull back to the wide shot over 0.8s (ease-in-out, reverse of the push, no blur) to re-establish the journey, or hard-cut to the next scene from the held frame. Pull-back says "that milestone in context"; hard-cut says "now let's build it". Choose one per video and stay consistent — alternating exits feels indecisive.

Anteprima del modello

Roadmap Focus Push — Template

One roadmap, one push, one milestone that matters.

The roadmap

Spine direction: {horizontal / vertical} Nodes (4–7, labels ≤3 words):

Grouped away: {extra milestones folded into "Earlier" / "Later"}

The target milestone

Node #: {n} — Label: {label} — Date: {date} Detail line (≤10 words): {the deliverable / date / number} Accent colour: {hex} — target ring at 1.5× node size

Camera move (1.8–2.4s)

Landing

Ring pulse: once, 0.3s, 100% → 108% → 100%, ease-out Detail line fade-in: 0.4s Hold: {2–3}s

Exit (pick one, use consistently)

[ ] Pull back to wide over 0.8s, ease-in-out

Il pacchetto della skill (SKILL.md + modello) è scritto in inglese.

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