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Mobile Step Pointer

Un puntatore guida chi guarda attraverso ogni tocco, in ordine.

Trasforma la tua AI in un motion designer per un pattern specifico — un puntatore scorre sullo schermo del telefono, tocca ed evidenzia ogni passaggio di un flusso in ordine, così chi guarda può seguire un'attività nell'app senza leggere un manuale. Perfetto per tutorial di app, video di onboarding e demo di funzionalità in cui il tocco successivo deve essere evidente.

Anteprima di Mobile Step Pointer
Ideale per
Chi crea tutorial di app, chi realizza video di onboarding e chi presenta demo di funzionalità
Tempo necessario
25 min
Livello
Principiante

Installala in 3 passaggi

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Cosa contiene

Un file SKILL.md (la guida operativa) + un modello di partenza. Un'anteprima:

Mobile Step Pointer

When to use

  • An app tutorial must show a multi-tap task (set up an account, book a ride, file an expense) and the viewer needs to see exactly where each tap lands
  • An onboarding walkthrough introduces a new screen and has to guide the eye through its controls in the order a new user would use them
  • A feature demo shows a flow that is easy to miss in a static screenshot — the pointer makes the path through the screen visible
  • A support or help video answers "where do I tap?" for one specific task, with no voiceover required
  • A product marketing clip wants to show an app's key flow in 10–15 seconds, with the pointer doing the narrating
  • A usability walkthrough needs to show the intended path through a screen, step by numbered step, so the viewer can compare it with what they would have done

Workflow

  1. Script the tap sequence (input: the task → output: step list)
    Write the task as a numbered list of taps, each one naming the exact control ("Tap the + button, bottom right") — 3–6 steps per screen. One step = one tap = one pointer move; if a step needs two taps, it is two steps. Cap the sequence at 6 steps per screen; beyond that, split across screens with a clean transition between them. Read the list aloud as a user would do it: if any step makes you say "then you have to…", you have missed a step. The pointer can only teach a sequence the script has fully spelled out.
  2. Frame the phone (input: step list → output: phone frame)
    Show the phone at a size where every tappable control in the sequence is legible — on a 16:9 frame, the phone typically occupies 45–60% of frame height, centred or slightly off-centre with room for step labels on the side. Use a real screenshot or a faithful mock of the app's screen, never a generic wireframe: the viewer must be able to match what they see to their own phone. Keep the screen static during the pointer's travel — the phone frame does not wobble, tilt, or parallax while the pointer moves, because a moving target teaches nothing.
  3. Choreograph the pointer (input: phone frame → output: pointer path)
    The pointer is a single cursor — a fingertip dot, a ring, or a small arrow — that moves along a smooth path between tap targets. Between taps it travels 350–500ms with an ease-in-out curve, following a gentle arc rather than a straight laser line (a slight arc reads as a hand; a straight line reads as a machine). On arrival it pauses 150–200ms, then performs the tap: a 120ms press (pointer scales to 0.85, a ripple ring expands once, 200ms, fading), and the screen responds — the button depresses, the toggle flips, the next screen begins to arrive. The pointer never teleports: every move is a visible glide, so the viewer can trace the path. A small step number badge (1, 2, 3…) rides beside the pointer or appears at each target as it is tapped.
  4. Show each step's result (input: pointer path → output: screen responses)
    After each tap, the screen must visibly respond before the pointer moves on: the tapped control shows its pressed state, then the next screen (or the changed state of the same screen) arrives with a 300–400ms slide or fade. Hold the result for at least 600ms so the viewer registers cause and effect — tap → response — before the pointer glides to the next target. If a step's result is a new screen, let the pointer ride with the transition (it stays on its target through the slide) rather than vanishing and reappearing. Never let the pointer tap a control that doesn't respond; an unanswered tap teaches the viewer the app is broken.
  5. Label the steps (input: screen responses → output: labelled sequence)
    Each step gets a short label (≤6 words: "Tap + to add a trip") that appears in a consistent position — a caption bar below the phone or a small tag beside the tapped target — timed to the tap, not to the travel. The label arrives with the tap's ripple and stays until the next tap replaces it. Number every label to match the pointer's badge, so a viewer who joins mid-sequence can count where they are. Keep labels to one line; if a step needs two lines of explanation, the step is doing too much — split it.
  6. End on the completed task (input: labelled sequence → output: closing frame)
    After the final tap, hold the completed state for at least 1.5s: the confirmation screen, the created item, the finished setting — whatever "done" looks like — with the pointer resting (not pulsing, not circling) beside the result or fading out with a 250ms fade. Then show a one-line recap of the whole flow if the video format allows it ("Account created in 4 taps"), either as a caption or as the next scene's opener. Never end mid-glide, and never loop the pointer back to step 1 without a visible reset — a looping pointer with no reset reads as an app stuck in a loop.

Anteprima del modello

Mobile Step Pointer — Starter Template

Script the taps first. One step = one tap = one pointer move.

Task

Task (one line): {e.g. Create an account and add a first trip}

Step list (3–6 per screen)

> If a step needs two taps, split it into two steps. If a screen needs 7+ steps, split it across screens.

Phone frame

  • Screen: {real screenshot / faithful mock — never a generic wireframe}
  • Phone size: {45–60% of frame height} | Position: {centred / off-centre with label room}
  • Phone stays static during pointer travel: [ ]

Pointer

  • Pointer style: {fingertip dot / ring / small arrow}
  • Glide: {350–500ms, ease-in-out, gentle arc} | Arrival pause: {150–200ms}

Il pacchetto della skill (SKILL.md + modello) è scritto in inglese.

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