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Funnel Absorption

Tanti input dentro, un output fuori.

Input sparsi si dispongono sopra un imbuto, scendono lungo le sue pareti restringendosi mentre si stringe, si comprimono in un punto luminoso al collo ed emergono sotto come un unico output che porta il chip di colore di ogni input. Pensato per video esplicativi su lead generation, pipeline di dati e recap di strategia.

Anteprima di Funnel Absorption
Ideale per
Marketer, strateghi e divulgatori di pipeline di dati
Tempo necessario
35 min
Livello
Intermedio

Installala in 3 passaggi

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Cosa contiene

Un file SKILL.md (la guida operativa) + un modello di partenza. Un'anteprima:

Funnel Absorption

When to use

  • A marketing or sales video shows many leads, channels, or touchpoints becoming one pipeline
  • A data or AI explainer shows many sources feeding one model, report, or decision
  • A strategy video shows scattered ideas, feedback, or requests converging into one plan
  • A product video demonstrates aggregation: many inputs in, one dashboard / one answer out
  • A recap video compresses a messy process (research, interviews, drafts) into one deliverable
  • You have 4–10 distinct inputs and one output they jointly produce, and the merging is the story

Workflow

  1. Name the inputs and the single output (input: your process → output: funnel map)
    List 4–10 inputs, each with a short label (2–4 words: "Surveys", "Support tickets", "Ad clicks") and a distinct colour chip or icon. Then write the output: one thing (a report, a shortlist, a decision, a product) with a 2–5 word name. The output must genuinely be made of the inputs — if two inputs never affect the output, cut them. The funnel's claim is "these became this"; every input that enters must be absorbed, none may be quietly dropped.
  2. Draw the funnel (input: funnel map → output: layout)
    The funnel is a wide-top trapezoid or cone, centred, spanning 75–90% of frame width at the mouth and narrowing to 12–18% at the neck. The mouth sits in the upper third of the frame; the neck ends at mid-frame; the output zone occupies the lower third, empty at the start. Funnel walls are solid 2–3px strokes or a filled shape at low opacity — visible enough to guide the eye, quiet enough not to compete with the inputs. Label the funnel stages if the process has them (e.g. "Gather → Filter → Decide") in small text along the left wall — 3 stages maximum, or the funnel becomes a diagram.
  3. Release the inputs (input: layout → output: entry choreography)
    Inputs appear above the mouth, one at a time, 250–350ms apart: each fades + drops 10px in over 200ms, settling in a loose row above the funnel. Hold the full row of inputs for 500ms so the viewer reads what is going in. Inputs keep their colour chips — colour is identity here; if two inputs share a colour, the viewer cannot track who got absorbed. Never drop inputs straight into the funnel without this staging beat; a funnel with no visible ingredients is just a shape.
  4. Flow and absorb (input: entry choreography → output: absorption keyframes)
    The core move, per input, staggered 200ms apart in a fixed order (left to right, or by size — pick one and keep it): each input travels down along the funnel wall toward the neck over 700ms, ease-in, shrinking as the funnel narrows — scale 1.0 → 0.35, opacity 100% → 60% — following the wall's slope, never crossing the centre line early. At the neck, the absorption beat: over 250ms the input compresses to a dot (scale 0.35 → 0.08), its colour chip flashes once (opacity pulse to 100% for 100ms), and it merges into a glowing point at the neck. The neck point brightens slightly with each absorption (+8% brightness per input, capped) so the viewer feels accumulation. An input that vanishes mid-funnel without a neck beat reads as lost, not absorbed.
  5. Emit the output (input: absorption keyframes → output: output beat)
    300ms after the last input is absorbed, the neck releases the output: the unified item drops out below the neck, growing scale 0.2 → 1.0 over 400ms with ease-out back, opacity 0 → 100%, landing in the output zone. The output carries a small echo of the inputs — a row of tiny colour chips beneath its name, one per input, in input order — so the viewer can see the ingredients inside the result. Hold the output alone for ≥1.2s: the funnel may fade to 30% opacity behind it, but the output stays full-brightness and centred.
  6. Check the funnel tells the truth (input: finished motion → output: verified animation)
    Freeze the final frame: does the output's chip row show every input exactly once? If a colour is missing, an input was dropped — fix the choreography, not the chip row. Count the absorptions in the playback: inputs in must equal absorptions at the neck, or the viewer will sense a leak. Check the funnel width on a phone screen: a neck narrower than ~60px makes the absorption beat invisible; widen the neck slightly on vertical layouts rather than shrinking the inputs.

Anteprima del modello

Funnel Absorption — Starter Template

Fill in every {placeholder}. Inputs in = absorptions = chips under the output, one-to-one.

Funnel map

Inputs (4–10, each with a distinct colour chip)

Output (one thing)

  • Output name (2–5 words): {output_name}
  • What it is: {report | shortlist | decision | product | dashboard}
  • Genuinely made of all inputs? {yes — inputs that never affect the output are cut}

Layout

  • Funnel mouth: {75–90%} of frame width, upper third · Neck: {12–18%} of frame width, ends mid-frame
  • Output zone: {lower third}, empty at the start
  • Funnel walls: {2–3px} strokes / filled shape at low opacity — visible, quiet

Il pacchetto della skill (SKILL.md + modello) è scritto in inglese.

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