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Chapter Title Stamp

Ogni titolo di capitolo si schianta con un pugno di scala e un breve rimbalzo — come un timbro di gomma che colpisce la carta.

Insegna alla tua AI a timbrare i titoli dei capitoli con un impatto in tre tempi (fantasma, schianto, assestamento elastico), audio abbinato, eventuale tremolio dello sfondo e una specifica unica e bloccata per tutto il video.

Anteprima di Chapter Title Stamp
Ideale per
Creatori di video audaci e ad alta energia a cui servono stacchi di capitolo che atterrano con un tonfo
Tempo necessario
~20 min per una prima bozza
Livello
Adatto ai principianti

Installala in 3 passaggi

Nessuna registrazione. Nessuno strumento da riga di comando. Scegli la tua AI, copia una riga e incollala.

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Cosa contiene

Un file SKILL.md (la guida operativa) + un modello di partenza. Un'anteprima:

Chapter Title Stamp

When to use

  • A bold chapter opener where each new section should land with impact, not fade in politely
  • A high-energy tutorial or workout video where section breaks need a jolt to reset attention
  • A documentary with hard-edged segments where a stamp marks each segment like a case file being marked
  • A news-style explainer where each new topic gets stamped on screen as the anchor introduces it
  • A sports or competition recap where each round or heat is stamped as it begins
  • A presentation recording where section breaks need to be unmistakable even for a half-watching viewer

Workflow

  1. Write titles built to be stamped (input: chapter topics → output: final title strings)
    Stamp titles must be short and heavy: 1–4 words, set in a bold condensed or grotesque typeface, all caps or title case — never mixed case with delicate letterforms, which look fragile under a stamp impact. One title per chapter, and the same typeface and weight for every stamp in the video. If a chapter title needs more than 4 words, shorten it for the stamp and let the narration carry the full phrasing — a stamp is a headline, not a sentence.
  2. Design the stamp (input: title strings → output: stamp visual spec)
    The stamp is the title plus, optionally, one graphic element: a thin rectangular outline around the title, a small chapter number tab, or a double-rule underline. Keep it to one element — a stamp with a box, a badge, a star, and a texture is a poster, not a stamp. Color: one strong ink color (near-black on light footage, near-white or a single accent on dark footage). Texture is optional and should be subtle — a light distress or grain at 10–15% strength; heavy grunge makes the title harder to read and dates the video fast.
  3. Choreograph the impact (input: stamp spec → output: impact keyframe timeline)
    The stamp arrives in three beats. Anticipation (0.10s): the stamp appears at 110% scale, 0% opacity — a single-frame ghost of arrival. Impact (0.12s): scale slams to 96% with opacity jumping to 100%, a hard cut in feel, not a fade. Overshoot and settle (0.35s): scale springs to 102%, then relaxes to exactly 100% with a damped spring (two visible oscillations at most, decaying fast), while opacity stays at 100%. Total: ~0.57s from invisible to locked. The impact frame — the 96% squash — is what sells the stamp: without it, the animation is just a scale-in.
  4. Add impact sound and shake (input: impact timeline → output: sound and camera treatment)
    Sound: one short stamp thud or paper thump on the impact frame, mixed so it is felt rather than heard — clearly audible but shorter than the word it punctuates, never a boom that drowns the narration. Camera: an optional 2–4px vertical shake on the background plate for 0.15s starting at the impact frame, applied to the footage layer only — never to the stamp itself, which must land dead still after its settle. If the video's tone is calm or corporate, skip the shake and keep the thud soft; the stamp's scale punch alone carries the impact.
  5. Hold and exit (input: stamped title → output: hold and exit spec)
    Hold the stamped title fully still for 1.0–1.5s — the viewer needs a beat to read it after the impact, and cutting away instantly wastes the punch. Exit with a 0.30s fade and a 2% scale-down (100% → 98%), or with a fast 0.25s upward slide-out if the next scene moves in the same direction. Never reverse the stamp (scale-up and fade) — a stamp does not un-stamp, and reversing the impact reads as the video changing its mind.
  6. Keep the series consistent (input: full chapter list → output: series stamp spec)
    Lock one spec for the whole video: typeface, weight, case, ink color, box-or-no-box, thud sound, shake on/off, hold duration. Every chapter stamp uses it identically. The power of a stamp is repetition — the third identical stamp feels like a system, while three different stamps feel like three accidents. If one chapter deserves extra emphasis, lengthen its hold by 0.5s — never redesign its stamp.

Anteprima del modello

Chapter Title Stamp — Starter Template

Fill in every {placeholder}, then hand this spec to your video tool or motion designer.

Project

  • Video title: {video_title}
  • Frame size: {width}x{height} @ {fps}fps
  • Tone: {bold_high_energy / hard_edged_documentary / news_explainer / other}

Stamp titles (1–4 words each, same typeface and weight for all)

Stamp visual

  • Typeface: {typeface} (bold condensed or grotesque)
  • Case: {ALL_CAPS / Title Case} — same for every stamp
  • Weight: {weight}, size: {title_size}px
  • Ink color: {ink_color} (one color — near-black on light footage, near-white or one accent on dark footage)

Il pacchetto della skill (SKILL.md + modello) è scritto in inglese.

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