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Capacity with Anchored Callouts

Le etichette di soglia compaiono esattamente quando la barra le supera.

Insegna alla tua AI a costruire un indicatore di capacità con tacche di soglia fisse, dove ogni callout compare ancorato al suo segno nel momento esatto in cui il riempimento lo raggiunge — e resta per il fotogramma finale annotato.

Anteprima di Capacity with Anchored Callouts
Ideale per
Divulgatori di prezzi, quote e progressi a cui servono soglie e livelli etichettati sull'indicatore stesso
Tempo necessario
~20 min per una prima bozza
Livello
Adatto ai principianti

Installala in 3 passaggi

Nessuna registrazione. Nessuno strumento da riga di comando. Scegli la tua AI, copia una riga e incollala.

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Cosa contiene

Un file SKILL.md (la guida operativa) + un modello di partenza. Un'anteprima:

Capacity with Anchored Callouts

When to use

  • Explaining pricing or quota tiers: free up to X, pro up to Y, enterprise beyond Z, with each threshold labeled on the bar
  • Showing a battery, storage, or budget meter where specific levels mean something ("low power mode at 20%")
  • Walking through fundraising, campaign, or project progress with milestone markers along the way
  • Teaching safe operating ranges: green zone, warning zone, danger zone, each anchored to its threshold
  • Visualizing a journey with checkpoints: each threshold crossed unlocks a label or reward
  • Comparing "where we are" against "where the thresholds sit" in a single glance

Workflow

  1. Define the thresholds (input: your scenario → output: threshold list with value, label, and meaning)
    List every threshold in ascending order: its exact value (e.g. 20%, 50 GB, $10k), a short label of 1–4 words ("Low power", "Pro tier", "Stretch goal"), and one line on what happens at that threshold. Cap the list at 5 thresholds — more than that and the callouts crowd each other. Space check: at the final render size, adjacent threshold labels must not overlap when all are visible; if they do, merge or cut thresholds before animating.
  2. Build the meter with anchor marks (input: threshold list → output: meter with fixed threshold ticks)
    Build the bar with every threshold marked from the start: a tick line, a small dot or notch on the bar, and a faint value label. These anchor marks are static — they are the map the viewer reads before the bar moves. The bar's container, scale, and anchor marks never move during the animation; only the fill and the callouts animate. Hold this empty-but-marked state for 1 second so the viewer can read the map.
  3. Fill toward the first threshold (input: marked meter → output: fill keyframes to threshold one)
    Animate the fill from 0 to the first threshold over 1.0–1.5 seconds, ease-in-out, with a numeric readout tracking the fill exactly. The fill stops precisely at the threshold tick — not past it, not short of it. A fill that overshoots its threshold and slides back reads as a bug, so land on the tick.
  4. Pop the callout as the bar passes each threshold (input: fill reaching a threshold → output: callout pop keyframes)
    The moment the fill touches a threshold, pop its callout: scale from 0.8 to 1.0 with a fade over 0.3–0.4 seconds, ease-out, with a small overshoot (the callout settles, not snaps). The callout is anchored to its threshold tick by a leader line or stem — the anchor line is drawn first (0.15 s), then the callout body pops at the end of the line. The callout stays visible for the rest of the animation; it never fades out to make room for the next one. After each pop, hold 0.5 seconds so the viewer reads the label before the fill resumes.
  5. Continue through all thresholds (input: first callout → output: fill + pop sequence for remaining thresholds)
    Repeat the same rhythm for every threshold: fill to the tick (0.8–1.2 s between thresholds), pop the anchored callout (0.3–0.4 s), hold 0.5 s. Keep the rhythm identical for every threshold — same fill easing, same pop timing, same hold — so the viewer learns the pattern after the first threshold and can anticipate the rest. If a threshold is the "current value" (where the bar stops), give it one extra emphasis: a slightly larger callout or a persistent highlight, applied once.
  6. End on the full annotated meter, then export (input: complete sequence → output: rendered video)
    When the fill reaches its final value, hold the fully annotated meter — bar, all callouts, readout — for 2–3 seconds so it can be studied or screenshotted. Export at the platform's native size (1920×1080 for YouTube, 1080×1080 or 1080×1920 for social), 30 fps, H.264. Verify: every callout's leader line points at exactly its threshold tick, no two callouts overlap, and the fill never covers a callout's text.

Anteprima del modello

Capacity with Anchored Callouts — Animation Spec Template

Fill in the thresholds before animating. Ticks are visible from the start; callouts pop only as the fill touches each tick.

Meter: {what it measures — e.g. storage used, funding progress, budget spent}

Canvas: {1920×1080 / 1080×1080 / 1080×1920} | Frame rate: 30 fps | Export: H.264 Meter shape: {horizontal bar / vertical gauge} Final fill value: {value + unit — where the bar stops} Max thresholds: 5 | Callout placement: {all above / all below / alternating above-below}

Thresholds (ascending order)

Il pacchetto della skill (SKILL.md + modello) è scritto in inglese.

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