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$4.99 · Sans inscriptionv1.0.0– vues

Pop Motion Deck

Des apparitions dynamiques qui font passer le message, pas l'animation.

Transforme votre IA en designer de présentations axées motion — elle planifie apparitions pop, transitions élastiques et timings qui font atterrir chaque slide, sans mouvement qui distrait ou exclut.

Aperçu de Pop Motion Deck
Idéal pour
Présentateurs, fondateurs et orateurs de keynotes
Temps nécessaire
~40 min
Niveau
Intermédiaire

Installez-la en 3 étapes

Sans inscription. Sans outils en ligne de commande. Choisissez votre IA, copiez une ligne, collez-la.

Pro — les 511 compétences

Vous préférez le faire vous-même ? Achetez la compétence ($4.99), téléchargez le ZIP depuis votre confirmation d'achat, décompressez-le dans le répertoire indiqué ci-dessus, redémarrez votre session IA — même résultat. Vous l'avez déjà achetée ? Votre assistant IA peut la télécharger pour vous.

Contenu du pack

Un fichier SKILL.md (le guide pratique) + un modèle de départ. Aperçu :

Pop Motion Deck

When to use

  • Your deck is correct but flat — every slide appears at once and the audience reads ahead instead of listening to you
  • You are presenting a launch, a pitch, or a keynote where energy matters and the slides should feel alive, not corporate
  • You want animations with a pop character — springy entrances, bouncy builds, playful transitions — but you have seen decks where the motion becomes the show
  • You need a build plan (what appears when, in what order) for a deck someone else will present, so the timing works without you in the room
  • You are reworking an existing deck and want to add motion deliberately, slide by slide, instead of applying animation presets to everything

Workflow

  1. Set the motion personality (input: audience + occasion → output: motion rules)
    Define how this deck moves in one line: "Springy and confident, never frantic." Then set the rules: one motion vocabulary (pop-in, slide-up, or bounce — pick one family and stick to it), one easing style (a spring or overshoot ease, not a linear glide), a speed range (entrances 250–400ms), and a density limit (at most one animated element group per build step). Write the rules down and apply them to every slide — consistency is what makes motion feel designed instead of random.
  2. Map the talk track to builds (input: deck outline + script → output: build plan)
    For each slide, list the points in the order you will say them, then assign each point a build step: what appears, when, and what stays on screen. The rule is simple: the audience should never see a point before you say it, and never wait for a point you have already moved past. Mark the punchline builds — the reveal, the number, the before/after — and give them the biggest motion in the deck; everything else gets the standard pop. A slide with five build steps is the practical maximum; beyond that, split the slide.
  3. Choreograph the hero moments (input: build plan → output: hero moment specs)
    Pick 2–4 hero moments for the whole deck — the opening title, the key statistic, the product reveal, the closing line — and choreograph each in detail: element order, stagger (40–80ms between elements), overshoot, and a one-beat pause after the last element lands so the audience can absorb it. Hero moments get the full pop treatment; ordinary slides get the standard build. If everything is a hero moment, nothing is — protect the contrast between the two.
  4. Design for the room (input: hero specs → output: presentation-ready settings)
    Adapt the motion to real conditions: test on the actual projector or screen if possible (dim projectors wash out subtle motion), set slide transitions to the same family as the builds, and add a fallback version with builds flattened for PDF export or for presenters who prefer to advance manually. Set every animation to advance on click by default, never on a timer — timers drift, clicks do not. Check text legibility mid-animation: if a word is unreadable while moving, slow the entrance or shorten the distance.
  5. Check accessibility and rehearse (input: full deck → output: checked deck + rehearsal notes)
    Run the accessibility pass: provide a reduced-motion version (all animation off, builds still stepped by click), never convey meaning by motion alone (pair every animated reveal with a spoken line or a label), and keep flashing and rapid repetition out entirely. Then rehearse the deck out loud twice with a clicker: note every build that feels early, late, or overlong, and every slide where you found yourself waiting for the animation. Fix what the rehearsal finds — a deck that feels snappy in rehearsal feels snappy in the room.

Aperçu du modèle

Pop Motion Deck — Build Plan

One deck, one motion vocabulary. Fill this in before animating anything.

Motion rules

Personality (one line): {e.g. Springy and confident, never frantic.} Motion family (pick one): [ ] pop-in | [ ] slide-up | [ ] bounce Easing: {spring / overshoot ease — never linear glide} Speed range: entrances {250–400}ms Density limit: at most one animated element group per build step

Build plan (per slide: ≤5 build steps)

Slide {n}: {title}

Punchline builds on this slide: {…} Check: audience never sees a point before I say it — [ ]

*(Repeat this table for every slide.)*

Hero moments (2–4 for the whole deck)

Le pack de compétence lui-même (SKILL.md + modèle) est rédigé en anglais.

Pro — les 511 compétences

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