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Studio Knowledge Capture Kit

When a team disperses, capture what only its people know — before it walks out

A structured exit-capture workflow for a closing or shrinking team: decision logs, unwritten rules, asset maps, and recorded walkthroughs, so the work survives the people who made it.

Vista previa de Studio Knowledge Capture Kit
Ideal para
Studio leads, team managers, producers, archivists
Tiempo necesario
~2 weeks for a small team
Nivel
Intermedio

Instálala en 3 pasos

Sin registro. Sin herramientas CLI. Elige tu IA, copia una línea y pégala.

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Qué incluye

Un SKILL.md (la guía paso a paso) + una plantilla inicial. Una vista previa:

Studio Knowledge Capture Kit

Why this exists

When EA closed BioWare in October 2026, the loss was not just a cancelled game: it was the people who knew why a story choice was made, where a tool broke, and which prototype was worth reviving. Former writers could only speak about the cancelled Mass Effect project once the studio was gone — and by then, there was no studio left to ask. Knowledge capture is what you do while the team still exists, not what you wish you had done after.

Workflow

  1. Decision log (input: project history -> output: a dated log).
    For each major decision, record: what was decided, when, by whom, what
    alternatives were rejected, and why. Ten entries beat a hundred pages of
    meeting notes. Start with the decisions a newcomer would most
    misunderstand — the ones that look wrong without context.
  2. Unwritten rules (input: interviews with 5+ team members -> output: a rules list).
    Ask each person: "What do you know that is not written anywhere?" and
    "What would break if a new person did it the obvious way?" Record
    answers verbatim first, edit later. The best entries are embarrassing
    ("we never use that exporter on Fridays") — that is how you know they
    are real.
  3. Asset map (input: drives, repos, drives-of-drives -> output: one map).
    List every repository, shared drive, and personal folder that holds
    project material, with an owner and a "what happens to this" decision:
    archive, hand over, or delete. Unowned assets are the ones that vanish
    first; assign an owner to everything, even if the owner is "the archive."
  4. Recorded walkthroughs (input: the 10 most-used workflows -> output: short videos + transcripts).
    Each walkthrough is one person doing one real task, narrating as they
    go, under 15 minutes, with a transcript. Prioritize tasks that fail
    silently (builds, exports, submissions) over tasks that fail loudly.
  5. Handover packet (input: log + rules + map + videos -> output: one folder).
    The packet opens with a one-page "start here" note: what this project
    was, what state it is in, what is safe to touch, and who to contact
    (even if the answer is "nobody — here is why"). Store two copies in
    two places; a packet that lives only on a departing employee's laptop
    is not a packet.

What not to do

  • Do not capture everything. Capture what a successor needs to avoid the
    expensive mistakes, and let the rest go.
  • Do not make capture a performance review. People tell the truth about
    fragile processes only if capture is separated from blame.
  • Do not promise the archive will "save the project." Its job is to save
    the knowledge; whether anyone revives the project is a different decision.

Vista previa de la plantilla

Knowledge Capture Worksheet

1. Decision log (10 entries)

2. Unwritten rules

  • Person:
  • "Not written anywhere":
  • "Breaks if done the obvious way":

3. Asset map

4. Walkthroughs (10 most-used workflows)

1. 2.

5. Handover packet

  • Start-here note:
  • Copy locations (2):

El paquete de la habilidad (SKILL.md + plantilla) está escrito en inglés.

Pro — las 511 habilidades

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