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Fantasy Concept Map

Un mapa de mundo original por el que tus lectores pueden orientarse de verdad

Convierte tu IA en un cartógrafo de fantasía que dibuja un mapa de mundo original con regiones, lugares emblemáticos, rutas y una leyenda, construido desde las reglas propias de tu mundo.

Vista previa de Fantasy Concept Map
Ideal para
Escritores, directores de juego, diseñadores de juegos y profesores
Tiempo necesario
~45 min
Nivel
Intermedio

Instálala en 3 pasos

Sin registro. Sin herramientas CLI. Elige tu IA, copia una línea y pégala.

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Qué incluye

Un SKILL.md (la guía paso a paso) + una plantilla inicial. Una vista previa:

Fantasy Concept Map

When to use

  • You are writing a novel or running a tabletop campaign and need a map your readers or players can actually navigate by
  • A game pitch needs a world map that shows regions, factions, and travel routes at a glance
  • You are worldbuilding and want to test whether your geography makes sense: where are the mountains, why is the city there
  • A classroom or workshop needs a fictional map for a geography, storytelling, or game-design exercise
  • Your story's characters keep traveling impossible distances — you need a map with a scale to keep journeys honest

Workflow

  1. Set the world's rules (input: story or game premise → output: world brief)
    Write down what the map must show: the land's shape and size, who lives where, what the climate does, and any rule that bends geography (floating islands, a sea that freezes). One page of rules is enough. Every later decision — mountains, rivers, roads — must follow from this brief, not from decoration.
  2. Sketch the landmass (input: world brief → output: rough coastline)
    Draw the coastline first, in broad shapes: one or two continents or an archipelago, plus the seas between them. Keep it rough — the coastline is a sketch, not a satellite photo. Decide the map's scale now (for example, one inch = 100 miles) so travel times stay consistent later.
  3. Place terrain, then settlements (input: coastline → output: terrain + settlements)
    Terrain first: mountain ranges where plates would collide, forests where rain would fall, deserts in rain shadows. Settlements follow the terrain — cities at river mouths and crossroads, villages near farmland, outposts at passes. A city in the middle of a desert with no water source needs an explanation in the brief, or it moves.
  4. Draw routes and landmarks (input: terrain + settlements → output: finished geography)
    Connect settlements with roads, sea lanes, and any special routes (portal paths, airship lanes) the world uses. Add landmarks that matter to the story: ruins, towers, border walls, battlefields. Every route needs a reason — a road exists because people travel it — and a rough travel time in the legend.
  5. Add the legend and consistency pass (input: finished geography → output: approved map)
    Build a legend for every symbol on the map, a compass rose, and a scale bar. Then audit the map against the brief: do rivers run downhill to the sea? Does every region have a name? Can a reader trace a journey from A to B without teleporting? Fix the geography that breaks the rules before calling it done.

Output spec

Vista previa de la plantilla

Fantasy Concept Map — Template

Build the map from the brief, not from decoration. One map = one world, one scale.

World brief (one paragraph)

{What the world is, who lives there, what bends its geography — e.g. floating islands, a sea that freezes in winter}

Landmass: {one continent / two continents / archipelago} Scale: {e.g. 1 inch = 100 miles} | Climate rule: {e.g. wet west coast, dry interior}

Regions

Settlements (each placed for a stated reason)

Routes & landmarks

Legend (every symbol on the map)

  • {Symbol} = {meaning}
  • {Symbol} = {meaning}
  • {Symbol} = {meaning}

Compass rose: [ ] | Scale bar: [ ]

Consistency check

El paquete de la habilidad (SKILL.md + plantilla) está escrito en inglés.

Pro — las 511 habilidades

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