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Community Farewell Archive

Turn a community's goodbye into an archive it can keep

Build a farewell archive when a studio, game, or project ends: collect fan memories with permission, moderate with care, and preserve the result in a form the community — not a company — controls.

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Ideal para
Community managers, fan groups, moderators, archivists
Tiempo necesario
~2 weeks to launch
Nivel
Intermedio

Instálala en 3 pasos

Sin registro. Sin herramientas CLI. Elige tu IA, copia una línea y pégala.

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Qué incluye

Un SKILL.md (la guía paso a paso) + una plantilla inicial. Una vista previa:

Community Farewell Archive

The moment

When a beloved studio closes, fans do not just lose future games — they lose the place where they talked about the old ones. BioWare's farewell post in October 2026 thanked fans for "being the most meaningful part of our story," and former writers began sharing memories publicly within hours. A farewell archive catches that wave on purpose: it gives grief a shape, a deadline, and a home that does not depend on any company's servers staying up.

Workflow

  1. Set the scope (input: the community -> output: one sentence).
    Write what the archive is for in one sentence: "everything fans made
    and said about these games, 1995–2026, kept by fans." Scope decides
    every later argument: what counts, what does not, and when collecting
    stops. An archive without a closing date collects forever and finishes
    never.
  2. Collect with permission (input: submissions -> output: a rights log).
    Every item needs: who made it, permission to preserve and republish it,
    and any limits (name withheld, no commercial use). Verbal permission
    in a chat thread is not a record — a simple form with a checkbox is.
    Items without permission are listed, not published, until permission
    arrives.
  3. Moderate for the moment, not for the brand (input: submissions -> output: published set).
    Publish grief, anger, and criticism alongside celebration — an archive
    that only keeps praise is a brochure. Remove only: harassment of
    individuals, personal data, and copyrighted material you do not have
    rights to publish. Write the removal reasons down; moderation you
    cannot explain will be read as censorship.
  4. Organize by memory, not by product (input: published set -> output: sections).
    Sections that work: first encounters, characters who mattered, things
    we made, things we argued about, what we will miss. Product timelines
    are for wikis; an archive is organized the way people remember.
  5. Preserve in community hands (input: finished archive -> output: two copies + a steward).
    Export a full static copy (pages + files, no database required to read
    it), store it in two independent places, and name a steward — a person
    or a small group — responsible for keeping it readable. Test the
    export by opening it on a machine with no account, no login, and no
    internet to the original platform.

What good looks like

A year later, a stranger can open the archive and understand, in an evening, why this studio mattered to these people — and the people who built it can point to it and say "that is ours, and it is still there."

Vista previa de la plantilla

Farewell Archive Worksheet

1. Scope sentence

-

2. Rights log

3. Moderation rules

  • Publish (including criticism):
  • Remove only:

4. Sections

  1. First encounters
  2. Characters who mattered
  3. Things we made
  4. Things we argued about
  5. What we will miss

5. Preservation

  • Static export location 1:
  • Static export location 2:
  • Steward:

El paquete de la habilidad (SKILL.md + plantilla) está escrito en inglés.

Pro — las 511 habilidades

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