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Cinematic Shot Grid

Eine Seite pro Szene: jede Einstellung, Kamerabewegung und jeder Hinweis, den die Crew braucht

Verwandelt ein Drehbuch in ein visuelles Shot-Raster — eine Zelle pro Einstellung mit Bildskizze, Einstellungsgröße, Kamerawinkel, Bewegung, Ton-Hinweis und Dauer — damit der Rhythmus einer Szene auf einen Blick sichtbar ist und der Drehtag mit einer Seite auskommt.

Cinematic Shot Grid Vorschau
Am besten für
Regisseure, Kameraleute und Creator, die einen Kurzfilm, ein Musikvideo oder eine Werbung planen
Zeitaufwand
~30 Min. pro Szene
Stufe
Mittelstufe

In 3 Schritten installieren

Keine Anmeldung. Keine CLI-Tools. Wählen Sie Ihre AI, kopieren Sie eine Zeile und fügen Sie sie ein.

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Was ist enthalten

Eine SKILL.md (die Anleitung) + eine Startvorlage. Eine Vorschau:

Cinematic Shot Grid

When to use

  • You have a finished script but no plan for how it actually gets shot, angle by angle
  • Your shoot day keeps stalling because nobody agreed on coverage before the camera rolled
  • You are directing a short film, music video, or ad and need the crew to see the whole scene at a glance
  • You keep overshooting — hours of footage for a two-minute scene — because shots were never locked in advance
  • You need to hand a director, DP, or client one page that shows the scene's visual rhythm before anyone picks up a camera

Workflow

  1. Break the script into beats (input: script pages → output: beat list)
    Read the scene and split it into beats: each beat is one change in what the audience should feel or learn. A two-page scene usually yields 4–8 beats. Write each beat as one line — what happens, and what the audience should take from it. If a beat can't be stated in one line, it is two beats.
  2. Assign one shot per beat — then add the coverage (input: beat list → output: shot list)
    Give each beat its primary shot: the angle that carries the beat's meaning. Then add only the coverage the edit actually needs — an establishing shot to open the scene, cutaways for reactions or details, and a closer or wider shot where the emotion turns. Every shot must justify itself against its beat; a shot with no beat is a shot you will cut.
  3. Lay out the grid (input: shot list → output: shot grid)
    Draw the grid: one cell per shot, in story order, left to right, top to bottom. Each cell holds a rough frame sketch (stick figures are fine — composition and eyeline matter, draftsmanship doesn't), the shot size (wide / medium / close-up), the camera angle, and the beat number it serves. The grid is the scene's map: anyone should be able to read the scene's rhythm by scanning it.
  4. Add the camera and sound pass (input: shot grid → output: annotated grid)
    For each cell, add three lines: camera (static / pan / dolly / handheld — and where it starts and ends), sound (dialogue line, sound effect, or music cue), and duration (estimated seconds). Keep movements simple and motivated: the camera moves because the story moves, not because the rig is available. Check that consecutive shots cut together — eyelines match, screen direction stays consistent, and no two adjacent shots are the same size from the same angle.
  5. Lock the shoot plan (input: annotated grid → output: shoot-ready grid)
    Read the grid as a shoot day: group shots by setup (same camera position, same lighting) to minimize company moves, and mark the order you will actually shoot them in. Flag any shot that needs special gear, a location change, or a prop. Print or export one page per scene. On set, the grid is the plan — if a shot gets dropped, cross it out on the grid so the editor knows it was a decision, not an oversight.

Vorschau der Startvorlage

Cinematic Shot Grid — Scene Template

One scene = one grid. Break the script into beats before assigning a single shot.

Scene: {scene title / number}

Script pages: {pages} | Target runtime: {seconds} | Location: {location} | Characters: {names}

Beat list (one line each — what happens + what the audience should take from it)

Shot grid (story order, left to right, top to bottom)

Total estimated runtime: {sum} seconds vs. target {target} seconds

Continuity check

[ ] Eyelines match between consecutive shots [ ] Screen direction consistent (180-degree rule held, or deliberate break marked)

Das Skill-Paket selbst (SKILL.md + Vorlage) ist auf Englisch verfasst.

Pro — alle 511 Skills

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